-What was the genesis for this exhibition? Did you start with an idea, or did you work backwards into the idea?
The concept for this exhibit began with my belonging and identity. I remember speaking to the curator Dulcina Abreau, a close friend of mine, about my nostalgia for the time in my life when I was happy. I guess the idea started with my current unhappiness and dug its way back to my childhood. I remembered getting excited about thinking of Ragnarok and showing Dulcina screenshots of the game. When doing so, Dulcina began to notice similarities in my work to Ragnarok’s gameplay, specifically the digital map layout of the virtual game.
I saw similarities in color, texture, and composition. The moment I saw this comparison, I began to feel happiness. The same happiness I had when I was a kid. I didn’t have many moments to inspire my artistic work. I only had a feeling that I couldn’t place. For the longest time, I didn’t feel validated as an artist.
I felt like an outsider, an alien that didn’t have the key components of a human. I guess the idea for Ragnarok: Journal of the Era came from a distant memory.